So I finally got to log in this morning, but hit an impassable wall at character creation. No matter what the name is it seems, it's already taken.
The Best Character Creation Tool, Now Available Without Its Game. 1/19/16 9:00am. The second and final closed beta test for Black Desert Online’s Western debut will happen on. Jul 28, 2016 - With Black Desert Online opening its name reservation in. I usually have a handful of character names that I take into any massively.
I tried for several minutes to find a name that wasn't pure gibberish for the family name, and since that's what the game goes on regardless on character name, I assumed that individual character names wouldn't be restricted. But they are. And here I am 15 minutes later just typing in gibberish and being told that 'Name is already in use'. I'm starting to think it might be a bug, but even if it is, there is no reason that you should have to have an account wide 'Family name' that the game restricts, and then go on to restrict first names also. Originally posted by:Yea, but lets get real. There is usually some combination of names far from normal to be even counted as 'commonly used' out there. It's more like filter has somekind set of rules that prevents you to create that and that kind of name.
If this turns out to be the case I would loved at very least know those filter rules so I can plan ahead when I am in process of making name. I think there are hidden filters as well. It kept telling me the name is inappropriate or doesn't meet the rules or whatever but it didn't have anything outside of the requirements it states. It could have been the two consecutive letters issue that was mentioned above too because I even tried it with an underscore and another name after it and it still didn't work.
Dark Knight AWAKENING Dark Knights fight with the Kriegsmesser and magic. They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser. They can use magic for mid- and long-distance for more damage. After Awakening, they can use the Vediant to freely switch between close and ranged attacks. Dark Knights fight with the Kriegsmesser and magic. They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser. They can use magic for mid- and long-distance for more damage.
After Awakening, they can use the Vediant to freely switch between close and ranged attacks. Striker AWAKENING Strikers are hand-to-hand combatants who attained their skills through countless street brawls.
From heavy punches to powerful kicks, their martial arts skills are matchless. After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides. Strikers are hand-to-hand combatants who attained their skills through countless street brawls. From heavy punches to powerful kicks, their martial arts skills are matchless.
After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides. Mystic AWAKENING Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.
From heavy punches to powerful kicks, their martial arts skills are matchless and elegant. After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms. Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.
From heavy punches to powerful kicks, their martial arts skills are matchless and elegant. After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms. Warrior AWAKENING Warriors are skilled fighters with both good attack and defense. Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes.
During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves. After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies. Warriors are skilled fighters with both good attack and defense. Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes. During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves. After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies. Sorceress AWAKENING Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks.
They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer. Other races revere and fear the Sorceresses. After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies.
Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks. They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer. Other races revere and fear the Sorceresses. After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies. Ranger AWAKENING Rangers are the specialists of ranged archery attacks. Under the grace of the Sylphs, Rangers present swift movement in any situation of battle. Most of their skills are based on preventing enemies' attempt of melee approach.
The Sylph's mystic power is the source of their ability. After Awakening, they can wield the Kamasylven Sword to use melee type attacks. Rangers are the specialists of ranged archery attacks. Under the grace of the Sylphs, Rangers present swift movement in any situation of battle.
Most of their skills are based on preventing enemies' attempt of melee approach. The Sylph's mystic power is the source of their ability. After Awakening, they can wield the Kamasylven Sword to use melee type attacks. Berserker AWAKENING Berserkers wield monstrous double-axes as big as their own bodies. Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease.
Although their physique makes them slow-moving, improved skills will compensate for that. After Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.
Berserkers wield monstrous double-axes as big as their own bodies. Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease. Although their physique makes them slow-moving, improved skills will compensate for that. After Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon. Tamer AWAKENING Tamers can fight enemies at any range. With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast. After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang.
Tamers can fight enemies at any range. With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast. After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang. Ninja AWAKENING Ninjas use sword, martial arts, and Ninjutsu.
The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Ninja can flip the battle by discreetly raiding important figures. After Awakening, they can use the Sura Katana to attack their enemies before they even realize what’s hit them.
Ninjas use sword, martial arts, and Ninjutsu. The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Ninja can flip the battle by discreetly raiding important figures. After Awakening, they can use the Sura Katana to attack their enemies before they even realize what’s hit them. Musa AWAKENING Musas fight with oriental-style martial arts and with the blade and horn bow.
Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once. After Awakening, they can use the Crescent Blade to swiftly slice through their enemies. Musas fight with oriental-style martial arts and with the blade and horn bow. Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once. After Awakening, they can use the Crescent Blade to swiftly slice through their enemies. Maehwa AWAKENING Maehwas fight with oriental-style martial arts and with the blade and horn bow. Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they use the Kerispear to deliver lethal stabs. Maehwas fight with oriental-style martial arts and with the blade and horn bow. Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once. After Awakening, they use the Kerispear to deliver lethal stabs. Valkyrie AWAKENING Valkyries are armed with sword, shield, and divine magic. They can use their weapons to powerful blows to their enemies.
They can also use their divine magic for healing and empowering allies. After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense. Valkyries are armed with sword, shield, and divine magic. They can use their weapons to powerful blows to their enemies. They can also use their divine magic for healing and empowering allies.
After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense. Wizard AWAKENING Wizards are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians. Wizards are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.
Witch AWAKENING Witches are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians. Witches are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians. Kunoichi AWAKENING Kunoichis use sword, martial arts, and Ninjutsu.
Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Kunoichi can flip the battle by discreetly raiding important figures. After Awakening, they can use the Sah Chakram to attack their enemies before they even realize what’s hit them. Kunoichis use sword, martial arts, and Ninjutsu. Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Kunoichi can flip the battle by discreetly raiding important figures.
After Awakening, they can use the Sah Chakram to attack their enemies before they even realize what’s hit them. Lahn AWAKENING Lahns wield the Noble Sword and Crescent Pendulum. The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions. Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum. By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.
Lahns wield the Noble Sword and Crescent Pendulum. The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions. Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum. By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks. Archer AWAKENING The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos. Unlike other classes, the Archer class will start off with access to both the main weapon (Crossbow) and awakening weapon (Greatbow). The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos.
Unlike other classes, the Archer class will start off with access to both the main weapon (Crossbow) and awakening weapon (Greatbow). MEDIAH Mediah separates the Republic of Calpheon from the Kingdom of Valencia, and so is sandwiched between two hostile territories. It is also where Black Stones were first discovered. Mediah is the home to the large merchant city of Altinova, a city where adventurous travelers can get anything their heart might desire. Participate in the rambunctious Altinova Arena, help the illustrious Shakatu Merchants with their trade, or help investigate what really happened during the Three Days of Darkness in Mediah.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region. This region is referred to as a “Territory” and each Territory will contain a number of Nodes. If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory. Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles. Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
This region is referred to as a “Territory” and each Territory will contain a number of Nodes. If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory. Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles. Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region. This region is referred to as a “Territory” and each Territory will contain a number of Nodes. If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory. Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.